Munchkin Zombies 3 - Widerliche Winkel das Spiel hier für 12,95EUR günstig bestellen. Zuletzt aktualisiert am Munchkin: Zombies 3 (Erweiterung) Widerliche Winkel - Deutschsprachige Spiele rund um Zombies verschiedener Verlage. "Munchkin Zombies 3" enthält 16 neue Portalkarten und 20 extragroße Dungeonkarten, die für extragroßes Zombie-Feeling sorgen. Fort Apokalypse, Die.
Pegasus spiele 17137G - Munchkin Zombies 3"Munchkin Zombies 3" enthält 16 neue Portalkarten und 20 extragroße Dungeonkarten, die für extragroßes Zombie-Feeling sorgen. Fort Apokalypse, Die. The smash Munchkin hit of was Munchkin Zombies -- the fans liked it so much that it's gone back for two printings in less than a year! Now, this new set. Pegasus Spiele G - Munchkin Zombies 3 bei ohoh-meiji.com | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel.
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Munchkin Zombies 3. - 4 AngeboteDragon Egg Game. Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic. It is a humorous take on role-playing games, based on the concept of munchkins. Munchkin won the Origins Award for Best Traditional Card Game, and is itself a spin-off of The Munchkin's Guide to Powergaming, a gaming humor book which also won an Origins Award in After the success of the original Munchkin game several expansion packs and sequels were published. Now a. Description. Edit. Advertisement. Munchkin Zombies 3: Hideous Hideouts is a "Dungeon" expansion for Munchkin Zombies that's similar in nature to Munchkin 6: Demented Dungeons and Munchkin Cthulhu 4: Crazed Caverns. It comes with 16 standard-sized Portal cards such as "Breach the Perimeter" and "Walking in Circles" and 20 double-sized Dungeon cards (e.g., "Fort Deadly", "The Creepy Isolated Cabin of the Dead", and "ResurrectiCon") that warp the current rules. MUNCHKIN ZOMBIES 3. MUNCHKIN ZOMBIES 3. Modelo: EESJMZ03 ¡Ningún lugar está a salvo de ti! Esta expansión incluye 20 cartas de Mazmorra de tamaño doble para. The smash Munchkin hit of was Munchkin Zombies -the fans liked it so much that it’s gone back for two printings in less than a year. Now, this new set introduces the popular double-sized “Dungeon” cards to the Zombies genre. In Hideous Hideouts, the “Dungeons” become places where the zombies can find more yummy braaaaaains. Munchkin Zombies 3 — Hideous Hideouts June Munchkin Zombies 4 — Spare Parts June Munchkin Zombies 2 — Armed and Dangerous October
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Munchkin Zombies. If you kill it, go up a level or two, for some especially nasty monsters! If the card is a Curse - see Curses - it applies to you immediately if it can and is discarded.
Look For Trouble: If you did NOT draw a monster when you first opened the door, you now have the option of playing a monster if you have one from your hand and fighting it, just as if you had found it when you kicked open the door.
Loot The Room: If you did not find a monster by kicking open the door and you did not Look For Trouble, you loot the room.
Charity: If you have more than five cards in your hand, you must play enough of them to get down to five, or give the excess to the player with the lowest Level.
If players are tied for lowest, divide the cards as evenly as possible, but it's up to you who gets the bigger set s of leftovers.
If YOU are the lowest or tied for lowest, just discard the excess. To fight a monster, compare its combat strength to yours. Combat strength is the total of Level plus all modifiers - positive or negative - given by items and other cards.
If the monster's combat strength is equal to yours, or greater, you lose the combat and must Run Away - see below.
If your combat strength totals more than the monster's, you kill itand go up a level two for some big monsters. You'll also get the number of Treasures shown on its card.
Sometimes a card will let you get rid of the monster without killing it. This is still "winning", but you don't get a level. Sometimes, depending on the card, you might not get the treasure, either.
Some monster cards have special powers that affect combat - a bonus against one Mojo or Power, for instance. Be sure to check these.
One-shot cards the ones that say "Usable once only" may be played directly from your hand during combat. You can also use one-shot Items that you already had in play.
Discard these cards after the combat, whether you win or lose. While you are in combat, you cannot sell, steal, equip, unequip, or trade items, or play Items except for one-shots from your hand.
Once you expose a monster card, you must resolve the fight with your equipment as it stands, plus any one-shot items you choose to play. Discard the monster card, including any enhancers and one-shot cards played, and draw treasure see below.
But note: some- one may play a hostile card on you, or use a special power, just as you think you have won.
When you kill a monster, you must wait a reasonable time, defined as about 2. After that, you have really killed the monster, and you really get the level s and treasure, though they can still whine and argue.
Some cards notably Wandering Monsters allow your rivals to send other monsters to join the fight. You must defeat their combined combat strengths.
Any special abilities, such as fighting with your Level only, apply to the entire fight. If you have the right cards, you can eliminate one monster from the combat and fight the other s normally, but you cannot choose to fight one and run from the other s.
If you eliminate one with a card, but then run from the other s , you don't get any Treasure! If you cannot win a combat on your own, you may ask any other player to help you.
If he refuses, you may ask another player, and so on, until they all turn you down or someone helps. Only one player can help you, adding his combat strength to yours.
Anyone can play cards to affect your combat, however! You can bribe someone to help. In fact, you'll probably have to. You may offer your helper any Item s you are currently carrying, or any number of the Treasure cards the monster has.
If you offer him part of the monster's treasure, you must agree whether he picks first, or you pick first, or whatever. The special abilities or vulnerabilities of the monster also apply to your helper, and vice versa.
For instance, if you are not a Voodoo Zombie yourself, and a Voodoo Zombie helps you against the Nun, the monster is -2 against you. But if you are facing the Tax Man and a Voodoo Zombie helps you, the monster's combat strength is increased by 5.
If someone successfully helps you, the monster is slain. Discard it, draw treasure see below , and follow any special instructions on the monster card.
You go up a level for each slain monster. Your helper does not go up. You draw the Treasure cards, even if it was your helper's special ability that defeated the monster.
Use a one-shot card. You could help another player by throwing a one-shot at his foe. Of course, you can "accidentally" hit your friend with the card, and it will count against him.
Play a card to modify a monster. These cards usually make a monster stronger. You can play these either during your own combats or during someone else's combat.
If nobody will help you. If you run away, you don't get any levels or treasure. In Hideous Hideouts, these cards are places where the zombies can find more yummy braaaaaains!
And cards like Breach the Perimeter and Walking in Circles will keep the band of hungry undead on the move as they hunt for tasty, tasty survivors.
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