## Kniffel: Würfelvergnügen per Mausklick

Kniffel Lite, Download kostenlos. Kniffel Lite Kostenlose PC-Edition des Würfelklassikers Kniffel. Kniffel Lite ist ein kostenloses Würfel-Computerspiel von. Sie können jetzt auch Kniffel auf Facebook spielen. Jetzt kniffeln. Analoge Varianten der Onlinespiele. Du kannst alleine (1 Player) gegen den Computer (Play Button) oder gegen Freunde (2 Player) zu Hause auf dem Tablet oder dem PC spielen. Es gibt zwei.## Kniffel Computer Other Useful Business Software Video

kc demo 1 1989 dsk FOR KC COMPACT VEB MIKROELEKTRONIK COMPUTER MUELHAUSEN*Kniffel Computer*turn to next player. For example, with the player should Autofahren Spielen 6 rather than 22 and with they should keep not Spiegazione in italiano. There are two alternative versions of the Joker rule used. You can ask for advice or hints from the computer AI, so the robot can teach you how to win. The original version of the logo was used throughout the entire period that the game was produced solely by the Lowe company. Top 5: Best Players. Resources Blog Articles Deals.

You can ask for advice or hints from the computer AI robot, so you can learn you how to win. If you play with computer Artificial Intelligence, AI robot uses the best and optimal strategy, so to win you need some skill and luck.

You can ask for advice or hints from the computer AI, so the robot can teach you how to win. Scoring You can score in any of the scoring buttons that are not already selected.

The score is indicated as you move the mouse cursor over the button and those buttons which are not scoring for your throw are disabled.

Once you click a button, your score is registered. First six top rows score according to the number of dice showing the number of 1's, 2's and so on.

The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee. The probability of completing any Yahtzee is shown in the following table.

The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.

This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.

If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others. On average 2.

The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.

Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.

If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.

An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.

Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.

Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.

If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.

So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.

With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.

The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind A player will keep a Yahtzee or Full House.

A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any four-of-a-kind, three-of-a-kind, or pairs that are thrown and re-roll the others.

With two pairs keep both. On average one will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if a Yahtzee is rolled.

Clearly one keeps any Small Straight or Yahtzee that is thrown. After the first throw keep a run of 3 or 3 out of 4 e.

Otherwise, keep a 3 or 4 or both and a 2 or 5 if one also has a 3 or 4 e. Do not keep just 2, 5, or The only difference after the second throw is that one keeps , , and , and will try to throw a Yahtzee unless the other die is a 3 or 4.

Again the strategy is complicated by the fact that, because of the Joker rule, one will score 40 if one gets a Yahtzee. Clearly one will keep any Large Straight or Yahtzee that is thrown.

You Betcha! There are 14 scoring categories, and each must be used for yahtzee of the 14 rounds. Yahtzee Dice Game Rules This often results in a zero score for some categories.

How to play? Play Yahtzee Online for Free! Zasady gry. Spiegazione in italiano. BGA wiki. See the game in action. Videos 4. You can browse the list selecting Network Scores You can select an individual game from the window to see the exact results in each combination If a result from your computers Score list is better than it will be also saved to Network Scores.

Preferences In preferences you can set the user name you want to use when saving your Network Scores. Hints You should normally select combinations in 3rd column when possible.

Try to proceed in 1st and 2nd column early. You shouldn't wait Kniffel in 2nd column too long, otherwise you may later may miss some other important points in 2nd column.

Usually you should avoid marking fives, sixes and three of a kind in 4th column too early so you can mark them when trying four of a kind in 1st and 2nd column.

For ex. For more information on this game please refer to wikipedia. All Rights Reserved. Rating: 3.

Vollbild spielen. Kniffel is ein beliebtes, kostenloses Würfelspiel für 1, 2 oder mehr Spieler, das du online und kostenlos auf Silvergames.

Versuche mit 5 Würfeln so viele Punkte wie möglich zu bekommen. In jeder Runde erhältst du 3 Versuche um die gewünschte Kombination zu erwürfeln.

Versuche im Dice Duel so viele Punkte wie möglich zu bekommen, um gegen deine Freunde zu gewinnen.

Ich meine, dass es der Irrtum ist.